Nick Of Time Update v1.1 - Bug Fixes, Decreased Difficulty


A lot of bugs are squashed behind the scenes! Enjoy a much cleaner version of Nick Of Time!

Changes:

- Made the final boss battle easier.
- Replaced Gamkedo Club logo with HomeTeam GameDev logo, and added a HT-GD text alongside the logo [in the credits menu].
- Adjusted sprite sorting and collider sizes.
- The dialogues of player 2 will be colored green instead of blue.

Bug Fixes:

- All levels shows appropriate dialogues instead of repeating the dialogues of first level.
- Camera do not remain to one area when you move to the other area even if standing in between the two areas. 
- There are no empty dialogues anymore.
- Player do not move during dialogues.
- Player won't be able to cross from the kitchen door scene to the other side of water. (fixed bridge collision)
- Gate transition adjustments to ensure that the player won't get stuck/pushed aside because of this.
- Fixed the Nick backstory page view size and adjusted space between the backstory dialogues.
- Fixed some missing sounds.
- Fixed some inventory bugs.

New Bugs Added (minor; little effect on gameplay):

- '<o>' glitch when the dialogue ends.
- Sometime, camera jitters between the areas. (That one is actually a bit annoying)

...and there are probably so many bugs that I couldn't uncover and/or fix. But atleast, the major issues are resolved. :)

Be kind to others, play my game and do share your thoughts about my game in the itch.io comment section.

Files

WebGL (v1.1) Play in browser
Oct 21, 2019
Windows x64 (v1.1) 35 MB
Oct 21, 2019
Windows x32 (v1.1) 32 MB
Oct 21, 2019

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